Mushroom

Procedural mushroom hero assets for virtual production, grown with SpeedTree.

My roleProcedural hero assets for virtual production. Modeled and unwrapped once, then grown through six size stages in SpeedTree.

  • Procedural
  • Hero Asset
  • UDIMs
  • Foliage
  • Virtual Production
  • SpeedTree
  • Blender

Variations Turntable

Variations Turntable

A looping turntable of the procedural mushroom variations, grown through SpeedTree.

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Model & UVs

Sample — Sample

One of the mushroom variants, sculpted at high detail before retopo.

UV Direction — UV Direction

A UV checker grid confirming the UV map's direction reads correctly across the mesh.

UDIM Layout — UDIM Layout

The UV layout tiled across UDIMs, so each growth stage gets its own full-resolution texture set.

Step 01 / 01

SpeedTree Graph

Procedural Graph — SpeedTree Graph

The cap, stem and twisting root growths, built procedurally as a SpeedTree generator — so new variations can be grown rather than hand-modeled each time.

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