Munchkinland

A 1:1 replica of Munchkinland from The Wizard of Oz, built for virtual production.

My roleVirtual production environment art. A 1:1 replica of Munchkinland from The Wizard of Oz — a modular hut kit, a hand-groomed thatch roof baked into a Substance Designer material, and sculpted hero flora.

  • Modular
  • Stylized
  • Material
  • Foliage
  • Virtual Production
  • Lumen
  • Blender
  • Substance Designer
  • Substance Painter
  • Unreal Engine 5

Beauty Shots

Views — Shot 1

The yellow brick road winds in from the Munchkin huts to the lily-pad fountain.

Views — Shot 2

Looking back up the road toward the village, thatched roofs against the hills.

Views — Shot 3

Down into the red-and-gold spiral at the heart of the village.

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Modular Kit

Kit — Modular Kit

The huts, towers and bridge broken into a modular kit — mixed and resized to fill out the village without repeating.

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Breakdown

Full Scene — Clay Render

A clay pass over the whole village, checking silhouette and read before texturing.

Ground Flow — Directional Brick Ground

UV flow laid out along the spiral, so the brick pattern follows the road instead of swimming.

Roof Detail — Roof Detail Roof Detail
Roof Detail — Roof Detail Roof Detail

One hut modeled with the full hand-groomed thatch, baked down into the roof material for the rest of the kit.

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Hero Flora

Pink Flower — Beauty Beauty
Pink Flower — Clay Render Clay Render

A sculpted hero flower, stylized to match the film's oversized, storybook plant life.

Yellow Flower — Yellow Flower

A second flower variant, built to the same stylized language as the pink one.

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Thatch Material

Designer Graph — Substance Designer Graph

The procedural thatch material, built in Substance Designer.

Material Preview — Material Preview

The thatch material on its own, straight out of the Designer graph.

In Painter — Tested in Substance Painter

The material tested on the actual roof meshes in Substance Painter before going back into the kit.

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